Hardware ray tracing for Minecraft 26.3, running on the game's own Vulkan renderer.
Built on PrismRT, its own renderer, which shares the Vulkan device Minecraft already creates instead of opening a second one beside it. Path-traced light, shadows and global illumination, a physically based sky, LabPBR materials, FSR built in with DLSS and XeSS as in-game downloads, and frame generation. Windows and Linux, client-side only.